Ripley's: 1978 UPDATE

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First of all, let me clarify this: Ripley's: 1978 will not be out on June 20th, but instead will be out on August 3rd. I am going on holiday at the beginning of the summer holidays and I will back July 25th, but there will be updates every now and then. It's not going to be out on June 20th because I have only just finished the script and storyboard, it took longer as I was redesigning the characters. They are no longer called Victims, but instead they are "Misplaced" and "Terrorkept".
The animation takes place in a warehouse, with 3 of the rooms from Spring Henbear's Diner reconstructed here. The warehouse is 25 miles from S. Henbear's, in Eastern Yorkshire.


Point Number 1: Timeframe


The animation is set primarily in 1978, with flashbacks and easter eggs set in 1976, mostly home videos of Henbear and Friends entertaining the children, but one showing a glitch showing Spring Henbear briefly appearing as T. Spring Henbear. And another one showing Rosa, Ripley, Abomination, Shadowtrap, Corpsetrap, Blood Puppet and Misplaced Henbear in the back room with a child breathing heavily. The week it takes place is August 14th to August 20th 1978, however this part of the animation takes place from August 14th to August 17th. The shift lasts from 11pm to 6am. 


Point Number 2: Characters


PROTAGONISTS:


The viewer / Thomas Jackore: The private detective assigned to observing the animatronics during the night until the warehouse is locked down.
Commissioner Ted Quenta: The commissioner of the Yorkshire Police Force during 1976 through 1979. He phones Jackore at the beginning of each shift and informs him of the changes.


ANTAGONISTS:


Terrorkept Ripley (Primary Antagonist): Ripley comes back just as he did in Reimagined: 1973, but this time with some parts missing. His right eye has been cracked against the fibreglass insulation in the office during one night and has caused it to become completely unoperational. The top part of his right ear is missing and his left hand has corroded and rotted away. He activates on Nights 4, 5, 6 and 7 and goes the following pattern: Spare Parts Area, Main Hall, Office, Ventilation 1, "Stage", Main Hall, Ventilation 3, Office, Space Parts Area.

Terrorkept Rosa (Primary Antagonist): Rosa returns again in this one and she is completely identical to her Reimagined: 1973 appearance. However, her AI is now completely uncontrollable and she never deactivates. She activates on Night 1 onwards and is featured in the minigames "Get Out Alive" and "Hide from Rosa" at the end and before the beginning each night accordingly. She goes the following pattern: Spare Parts Area, Main Hall, "Stage", Entrance Hall, "Stage", Kitchen, Ventilation 2, Office, Spare Parts Area and repeats the pattern constantly, taking 1.5 hours in game to complete each loop.

Terrorkept Blood Puppet (Primary Antagonist): Blood Puppet returns blind and deaf this time, as his head has been completely torn off and he stumbles a completely random path through the warehouse, sometimes going from the Spare Parts Area directly to the Office and sometimes taking the long way round. He activates on Night 2 and shuts off each night at 3am.

Tormented Spring Henbear (Primary Antagonist): Despite him being a primary antagonist, Tormented Spring Henbear is a hallucination that will appear in place of Spring Henbear. He has chunks taken out of both his ears, sharp eyebrows, withering around the eyes, long fingers with extremely sharp claws on the end and brown feet. He is mainly orange. He has a 1.4% chance of appearing on Night 1, a 2.6% chance of appearing on Night 2, a 3.4% chance of appearing on Night 3, a 41% chance of appearing on Night 4, a 58.1% chance of appearing on Night 5, a 67% chance of appearing on Night 6 and a 81.5% chance of appearing on Night 7. He doesn't start anywhere but appears immediately in the office if you hear a little boy giggling.

Misplaced Yellow Bear (Secondary Antagonist): Misplaced Yellow Bear is what Henbear becomes after the Diner closes. He now has only half a body left, with his right leg completely missing, his right hand gone, his left forearm gone as well as his left ear, the left part of his snout and his left ear. His right pupil has rusted and fallen away as well as his right eyebrow. He no longer possesses his hat. He activates on Nights 3, 4, 5 and 6 and walks from "Stage" to the Kitchen to Ventilation 2 and finally to the office. Once in the office, he will stay there until the Blood Puppet breaks down the Spare Parts Area door.

Misplaced Murphtrap (Secondary Antagonist): Unlike Misplaced Yellow Bear, Misplaced Murphtrap only has a few parts missing. His left forearm is missing as well as his lower jaw and ear. However, both of his legs are still intact, so he can walk around without trouble. He activates on Night 2 onwards and takes a path going from "Stage" to the Main Hall to Ventilation 1 to the Office. He stays in the office until a slow mumbling is heard. Speeding up the mumbling will give you the words "Rescue Them".

Misplaced Angel (Secondary Antagonist): Misplaced Angel is one of the least withered animatronics, but one of the most interesting animatronics. She lacks her right hand, lower jaw, left pupil and left ear. She's also missing her brownie. She approaches the Office via a path leading directly from "Stage"; Main Hall and Office only. She has 3 stages. Stage 1 involves a hissing which can be slowed down to translate it into words; "I'm awake". Stage 2 involves a clanking of feet and Stage 3 involves a brief and sped up shouting which can be slowed down to say "HELP!" She activates on Night 1 onwards.

Misplaced Patchy (Secondary Antagonist): Misplaced Patchy is completely blind and deaf as his top jaw is missing, as well as his hook, left endo foot and right hand. He activates on Night 5 onwards and follows the same path as Terrorkept Ripley.

Misplaced Mike the Tiger (Secondary Antagonist): Misplaced Mike the Tiger is the least withered out of the Misplaced bunch. He is only missing his head and left hand. He activates on Night 4 onwards and follows the same path as Misplaced Murphtrap.

Misplaced Spring Henbear (Secondary Antagonist): Misplaced Spring Henbear is one of the most withered of the animatronics, looking a lot like Ignited Freddy. He is missing his right ear, right eye, bottom jaw, left hand and hat. His left pupil has corroded and has fallen away. He activates on Night 3 onwards and will spawn in the Kitchen, come through Ventilation 2 and into the Office. He leaves only when Terrorkept Rosa approaches. Misplaced Spring Murphy (Secondary Antagonist): Misplaced Spring Murphy is again, one of the least withered of the Misplaced bunch. He is only missing his right ear, nose and right hand. His snout is slowly falling off. He activates on Night 2 onwards and will spawn in the Spare Parts Room, following the same path as Terrorkept Ripley.

Misplaced Spring Patchpuppet (Secondary Antagonist): Misplaced Spring Patchpuppet is one of the least withered Misplaced animatronics, only missing his head and left foot. He stumbles along random paths and activates on Night 1.

Misplaced Shadowtrap (Secondary Antagonist): Misplaced Shadowtrap is completely immobile. Despite his immobility, he can crawl around, but is completely blind. He stumbles along a path that shadows Terrorkept Blood Puppet. He activates on Night 7 only.

Misplaced Abomination (Secondary Antagonist): Misplaced Abomination is a withered version of Abomination only missing his bowtie, right eye, right ear, 2 of Patchy's fingers and hat.

The Plushie (Tertiary Antagonist): The Plushie is a shadow plush of Spring Henbear who sits in the office at all times.

Misplaced Henbear (Tertiary Antagonist): Misplaced Henbear is the mask of an abandoned prototype Henbear.


Point Number 3: Settings


Stage: The stage is very similar to the stage displayed here, but the curtains cover the stage completely and are a very unsaturated shade of beige:

 Stage by LankyH3nbear

Office: The office is the same office as the one from Reimagined: 1973, but with holes in the walls and torn out entrances.

The cams: All in all, there are 10 cameras in the warehouse. "Stage", Kitchen, Entrance Hall, Main Hall, Ventilation 1, Ventilation 2, Ventilation 3, Ventilation 4, Air Conditioning Unit and Spare Parts Area.


Point Number 4: Teasers


Teaser 1: Put up on DA on June 12th, 2017. 

Youpoorfool.png by LankyH3nbear 

2 eyes stare at a static screen. Whose eyes could they be? They could be Abomination's eyes, Spring Murphy's eyes or Angel the Cat's eyes..


Teaser 2: Put up on DA on June 12th, 2017

we'reback by LankyH3nbear 

A old, withered animatronic stares at the player with the words "We're back" in the image. Brighten it up to see the first word of a secret message.


Teaser 3: Put up on DA on June 15th 2017.

We'rewatching by LankyH3nbear

An endoskeleton stares at the camera with cyan eyes. It can only be either Rosa or Mike the Tiger. The second and third words of the message can be found in the image.



Teaser 4: Put up on DA on June 20th 2017. A pair of red eyes staring at the screen, glowing. Numbers briefly show saying: 28/9/78. The fourth word of the message can be seen.


Teaser 5: Put up on DA on June 28th 2017. A headless animatronic slouches in the foreground, surrounded by splotches of blood and the silhouette of a Spring Henbear mask in the closeground of the image. The fifth word is shown in this teaser.


Teaser 6: Put up on DA on July 3rd 2017. An animatronic stares at the camera with 1 scratched and dented eye. It nods up and down. The sixth word is shown in the teaser.


Teaser 7: Put up on DA on July 26th 2017. Misplaced Henbear sits centre frame with a purple light shining on him. The date 3/8/17 is shown.

© 2017 - 2024 LankyH3nbear
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